Project Motor Racing Version 2.3 Adds Lamborghini Temerario and Track Day Class

September 23, 2026
Project Motor Racing Version 2.3 Adds Lamborghini Temerario and Track Day Class

Project Motor Racing has received Version 2.3, a new update that brings the Lamborghini Temerario and the Track Day class to the base game, along with vehicle and handling refinements based on community feedback, and improvements to gameplay, ModHub, rendering, and more.

What's New

The update's main focus is delivering further stability and improvements across multiple areas of the game. Besides the new car and class, it expands ModHub support — including multi-class support for Career Mode mods — and enables UDP telemetry on consoles. Previous custom setups remain compatible.

Lamborghini Temerario Joins the Grid

Project Motor Racing Lamborghini Temerario

Lamborghini's newest supercar arrives with an all-new 4L twin-turbo V8 producing 789 HP on its own and revving up to 10,000 RPM. Backed by three electric motors, the hybrid all-wheel-drive setup delivers around 907 HP combined.

The game simulates the car's technical features as accurately as possible, with its four-wheel steering system as the highlight. By monitoring driver inputs and grip levels, the system deploys phased steering when needed. Below 75 km/h, the rear wheels steer up to 3.0° in the opposite direction to the fronts, effectively shortening the wheelbase for tighter rotation through hairpins and low-speed sections.

The new Track Day class also arrives as part of the base game content.

Visual and Weather Improvements

Project Motor Racing Lighting and Weather Update

Rendering and weather systems have received significant upgrades. The environmental lighting model now simulates solar intensity, colour temperature, and sky-driven illumination across the full day-night cycle, with smoother transitions and improved low-light exposure for stable visibility from sunrise through night racing.

A new physically based tone mapping system improves luminance mapping, contrast, and colour reproduction across the full dynamic range, keeping trackside detail legible in bright skies, reflections, shadowed areas, and headlight illumination.

Full Patch Notes

New Content

  • New vehicle: Lamborghini Temerario
  • New class: Track Day

Physics & Handling — Class Specific

  • GT3: Further fine-tuned tyres, improved tyre feel and control over the limit, improved cold-tyre grip, directionality, and aerodynamics, plus better pitch sensitivity and stability during high-speed cornering, lifting, and braking
  • GT4: The same improvements as GT3, plus a fix for a tyre-wear overflow issue and updated differential flex
  • N-GT: Updated gearbox flex and handling based on historical real-world data
  • LMDh: Improved tyre heat generation, sensitivity under load, compound separation, aerodynamic drag response, brake-duct behaviour, and stability under braking and rotation while cornering

Physics & Handling — Vehicle Specific

  • Aston Martin Valkyrie Hypercar: Corrected default toe angle to reduce wandering on straights
  • Ford Mustang GT3: Updated engine BOP and aerodynamics performance
  • Ford Mustang GT4: Updated engine BOP
  • Porsche 718 Cayman GT4 Clubsport: Corrected default toe angle and updated engine BOP
  • Porsche 911 GT3 R (992): Updated engine BOP and aerodynamics performance

Vehicle Art

  • Updated damage and dirt textures for selected GT60 and GT70 vehicles in the GT Icons Pack DLC
  • Added average fuel-per-lap data to MoTeC displays
  • Aston Martin DBR9: Corrected the cockpit mirror pivot for more accurate reflections
  • BMW M3 GTR (E46): Fixed dark spots on the windscreen in cockpit view
  • Ford Mustang GT3: Adjusted front static rake to better match real-world data
  • Porsche 911 Carrera Cup (964): Updated damage textures

Gameplay

  • Fixed an issue that could supply the vehicle with an incorrect amount of fuel
  • Improved player pit-box assignment in multi-class sessions
  • Fixed a Race Weekend results screen crash when selecting "Restart Weekend"
  • Drivers can now serve penalties by entering the pit box even with no service actions selected
  • Fixed incorrect orientation for some vehicles on the starting grid
  • Improved pit-to-car engineer radio triggers

Replays and Spectating

  • Added class positions to the spectator interface
  • Corrected practice and qualifying time displays during replays
  • Improved replay leaderboard sorting using relative track position
  • Matched animation speed to replay playback speed
  • Allowed switching between cars before all players have finished
  • Added replay diagnostics: a white icon indicates a missing vehicle, while a red icon indicates a missing track that prevents the replay from loading

HUD & UI

  • Restored opponent class colour coding on the HUD mini-map
  • Improved leaderboard slider positioning and sizing
  • Added average fuel information to supported MoTeC displays
  • Fixed the initial state of the Snap to Grid prompt in the HUD Layout screen
  • Fixed Advanced Settings returning to empty space when closed
  • Improved Russian localisation and text overlaps
  • Added a ready-up countdown to the Drive button before multiplayer disqualification
  • Replaced Factory Driver Challenges filter buttons with a countdown for current events
  • Improved MoTeC tyre-temperature colour coding for the updated 60–105°C operating window
  • Reduced the update frequency of the tyre-information HUD widget for readability
  • Starting lights now remain visible when a jump-start penalty is issued
  • Corrected brake-temperature HUD reporting for GT60, GT70, selected GTO vehicles, and Group 5

ModHub

  • Added a search function
  • Joining a custom lobby with missing mods now identifies all required items and offers them for installation
  • Added installed, update, and download counts, with clearer indicators when an installed mod needs an update
  • Mod changes now update when ModHub is opened outside the main menu

Career Mode

  • Fixed incorrect repair-cost information in the garage after selling a damaged vehicle
  • Added multi-class championship support
  • Fixed a soft-lock that could prevent purchasing vehicles and starting championship events
  • Added a safe default price for vehicles without configured pricing
  • Fixed scrolling-text jitter and the HUD appearing during the podium sequence in specific cases
  • Added missing lighting to podium scenes during night races

AI Opponents

  • Improved the Nürburgring 24 Hours pit line and pit-exit merge to reduce abrupt AI movement and spins
  • Improved AI aerodynamic handling and performance-envelope generation
  • Corrected top speeds for mid-engine and rear-engine cars in the GT3 class
  • Updated AI pace and balance for GT3 and LMDh classes to match player-vehicle changes

Environment

  • São Paulo Autódromo: Updated the collision mesh to prevent vehicles falling through the environment
  • Michelin Raceway Road Atlanta: Adjusted track limits and removed false flagging of the Flying Advantage Zone

Lighting & Rendering

  • Significantly improved long-grass rendering on sloped terrain, especially in shadowed areas
  • Introduced the new physically based tone mapping system, with greater dynamic range preservation, improved contrast and saturation, smoother highlight roll-off, better shadow and midtone detail, reduced hue shifts, and improved handling of colours near the display gamut limits
  • Added a more realistic sun brightness curve and improved lighting transitions between sunrise, daylight, and sunset
  • Increased ambient illumination at night for better visibility
  • Scene colour temperature now shifts more naturally, derived dynamically from the sky illumination

Online

  • Fixed cases where Factory Driver fastest laps weren't recorded
  • Fixed a blocking issue when changing vehicles in Endurance Hall mode
  • Endurance Hall challenges now use the configured AI strength, defaulting to 80 when none is supplied
  • Fixed a crash caused by colliding online with a vehicle that had not fully loaded
  • Fixed an issue when transitioning from Qualifying to the Race session in multiplayer events
  • Fixed vehicles rolling across the grid before the race started in multiplayer sessions

Consoles

  • Fixed PlayStation 5 crashes when returning to the pits during Join in Progress in Custom Lobby sessions
  • Enabled UDP telemetry settings on console platforms
Project Motor Racing Version 2.3 Available Now

Players can share feedback on the official community forum or the official Discord server.

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Project Motor Racing Version 2.3 Adds Lamborghini Temerario and Track Day Class - ONR Modding